TerrAIn

A Board Game for GenAI Learning


Project Overview

Type
Innovation Project (Accenture, V360 Award Winner)


Team
Business Analyst, Team Lead


Terrain is a multilingual board game designed to make learning Generative AI playful and memorable. Players (hikers) climb Mt. Vector, crossing six “terrains,” each introducing a core GenAI concept. What started as a brainstorming session quickly evolved into a full-fledged product. TerrAIn is now used by clients, students, and young professionals worldwide.

  • Awarded V360 Award (Top 3 in Americas Market Round, FY25)

  • Launched in Feb 2025 across Accenture’s global innovation network

  • Recognized for blending learning with play and technology with impact

My Role

As part of the founding design team, I:

  • Named the game “TerrAIn” — capturing both the board game spirit and the journey of navigating GenAI.

  • Led the initial design thinking workshops to define the learning journey and mechanics.

  • Helped shape the game skeleton: the Mt. Vector metaphor, terrains as levels, and the hiker journey.

  • Contributed to gamification ideation and early prototyping before handing off for further development.

  • Conducted interviews with non-profit partners to uncover their needs, gaps, and perspectives on GenAI, shaping how the game taught core concepts

From Concept to Recognition

  • From whiteboard sketches → to a launched global product within a year.

  • Helped establish a strong conceptual foundation that guided product development.

  • The project went on to win Accenture’s V360 Award for innovation.

Client
Accenture


Role
Product Designer (Individual Contributor)

Duration
6 Weeks (November to January)


Tools
Figma, Mural

See It In Action

Here’s a short glimpse into how TerrAIn turns GenAI learning into a playful board game experience. If you’d like to see more, play the game and try TerrAIn yourself! You’ll be able to explore how each “terrain” introduces a core concept of Generative AI.

My Learnings

  • Even though I was on the project for only 6 weeks, the early design thinking, naming, and skeleton work we created continued to guide the team long after, proving how impactful early contributions can be.

  • Empathy unlocks clarity. Our interviews with non-profit partners revealed both excitement and uncertainty around GenAI, and those insights directly shaped how we simplified the concepts within the game.

  • Play transforms learning. TerrAIn showed me that a playful approach can make even complex technologies like GenAI approachable, memorable, and enjoyable for a wide range of learners.

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